addEvent(window,"unload" , RAP);
function RAP()
{
	var UMGGalleries = document.getElementById("UMG");
	if(!UMGGalleries.length)
	{
		UMGGalleries.SetVariable("UMGPaused", "true");
	}
	else
	{
		for (var i=0;i<UMGGalleries.length ; i++ )
		{
			UMGGalleries[i].SetVariable("UMGPaused", "true");
		}
	}
}

